home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Game Programming in C++ - Start to Finish
/
GameProgrammingS.iso
/
developer_install
/
CEGUISDK-0.4.1-VC6-STLport.exe
/
{app}
/
include
/
CEGUISchemeManager.h
< prev
next >
Wrap
C/C++ Source or Header
|
2005-06-04
|
5KB
|
186 lines
/************************************************************************
filename: CEGUISchemeManager.h
created: 21/2/2004
author: Paul D Turner
purpose: Defines the interface to the SchemeManager class
*************************************************************************/
/*************************************************************************
Crazy Eddie's GUI System (http://www.cegui.org.uk)
Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*************************************************************************/
#ifndef _CEGUISchemeManager_h_
#define _CEGUISchemeManager_h_
#include "CEGUIBase.h"
#include "CEGUIString.h"
#include "CEGUISingleton.h"
#include "CEGUIIteratorBase.h"
#include <map>
#if defined(_MSC_VER)
# pragma warning(push)
# pragma warning(disable : 4275)
# pragma warning(disable : 4251)
#endif
// Start of CEGUI namespace section
namespace CEGUI
{
/*!
\brief
A class that manages the creation of, access to, and destruction of GUI Scheme objects
*/
class CEGUIEXPORT SchemeManager : public Singleton<SchemeManager>
{
public:
/*!
\brief
Constructor for SchemeManager objects
*/
SchemeManager(void);
/*!
\brief
Destructor for SchemeManager objects
*/
~SchemeManager(void);
/*!
\brief
Return singleton SchemeManager object
\return
Singleton SchemeManager object
*/
static SchemeManager& getSingleton(void);
/*!
\brief
Return pointer to singleton SchemeManager object
\return
Pointer to singleton SchemeManager object
*/
static SchemeManager* getSingletonPtr(void);
/*!
\brief
Loads a scheme
\param scheme_filename
String object that holds the filename of the scheme to be loaded
\param resourceGroup
Resource group identifier to be passed to the resource manager. NB: This
affects loading of the scheme xml file only, scheme resources may specify
their own groups.
\return
Pointer to an object representing the loaded Scheme.
*/
Scheme* loadScheme(const String& scheme_filename, const String& resourceGroup = "");
/*!
\brief
Unloads all data referenced in a scheme. If any object is using some resource which is listed in the scheme, this function
will effectively pull the rug out from under those objects. This should be used with extreme caution, or not at all.
\param scheme_name
String object specifying the name of the Scheme to be unloaded.
*/
void unloadScheme(const String& scheme_name);
/*!
\brief
Returns true if the named Scheme is present in the system (though the resources for the scheme may or may not be loaded)
\param scheme_name
String object specifying the name of the Scheme to check for.
\return
true if the scheme is loaded, false if it is not.
*/
bool isSchemePresent(const String& scheme_name) const {return (d_schemes.find(scheme_name) != d_schemes.end());}
/*!
\brief
Returns a pointer to the Scheme object with the specified name.
\param name
String object holding the name of the Scheme to be returned.
\return
Pointer to the Scheme named \a name.
\exception UnknownObjectException thrown if no Scheme named \a name is present in the system
*/
Scheme* getScheme(const String& name) const;
/*!
\brief
Unload all schemes currently defined within the system.
\note
Calling this method has the potential to be very dangerous; if any of the
data that forms part of the scheme is still in use, you can expect
fireworks shortly after!
\return
Nothing.
*/
void unloadAllSchemes(void);
private:
/*************************************************************************
Implementation Data
*************************************************************************/
typedef std::map<String, Scheme*> SchemeRegistry;
SchemeRegistry d_schemes; //!< Collection that tracks the loaded Schemes.
public:
/*************************************************************************
Iterator stuff
*************************************************************************/
typedef ConstBaseIterator<SchemeRegistry> SchemeIterator;
/*!
\brief
Return a SchemeManager::SchemeIterator object to iterate over the available schemes.
*/
SchemeIterator getIterator(void) const;
};
} // End of CEGUI namespace section
#if defined(_MSC_VER)
# pragma warning(pop)
#endif
#endif // end of guard _CEGUISchemeManager_h_